A trip down memory lane with Roller Coaster Tycoon 3

Image by labanex

Image by labanex

Sooo… those of you who follow me on Twitter (@CheeeseToastie) might know this already, but I’ve been playing Remember Me. In fact I started playing it a couple of weeks ago, which would normally mean that right about now I’d be putting it away on my shelf and typing up a review of it for you reading pleasure (or pain). Usually, once I start a story-based game, I tend to focus on it until I finish it. This time, however, I’m only about 2/3 of the way through the game. Why? I blame Roller Coaster Tycoon 3. I never would have imagined (ok, I lie, I had an inkling) that it would tear me away from the fairly new game that I’d been looking forward to playing and make me as obsessed with the franchise as I was when I played the first RCT when I was about 9 or 10. After all, a lot has changed since 1999. Games have become more complex and mature. Graphics are so realistic and detailed that next to some of the trailers of next gen games, RCT1 is pretty laughable visually. And of course, I’m older and somewhat more mature too. I’d like to think my tastes are a little more sophisticated and wide-ranging than my Pokemon and Teenage Mutant Ninja Turtles days. In a way, of course that’s true, but to my surprise, I found that RCT3 captured my heart and imagination in just the  same way as the first one did, with the added spice of nostalgia to add a little more flavour to the game. This isn’t going to be a straight-up review of the game. It’s more of a discussion about what it is that I love about the RCT franchise and what it represents to me about an age of gaming gone by.

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