Update: Apologies for the changes in scheduling this week, but t’is life and it has a tendency to get in the way sometimes. I think from now on I’ll try to post my articles on Thursdays, although that may change as required. Although I may decide to be a little more flexible from time to time, you can still almost always expect the 3 videos and one blog post a week that I’m putting out now! Also, next week there will be another special event on my humble blog and one that I’m certain you’re going to love, so check back next Wednesday for the big news! Now, on with the review!
Beyond: Two Souls is my first Quantic Dream experience and it seems that unlike many critics who reviewed it, I enjoyed it. I’m under no illusions though, it was without a doubt also a very flawed game. I’m all for interactive fiction or whatever you want to call it. I wouldn’t say it’s exactly the kind of game I usually choose to play, but I do enjoy them sometimes. Take The Walking Dead game for instance. As I mentioned in my review of it I absolutely loved Season 1 and am eagerly awaiting Season 2. So my issues with Beyond has nothing to do with David Cage’s choice of genre. My real problem with Beyond comes down to the fact that Cage tries to do too much and the result is that it’s spread too thin and never quite achieves any one thing it sets out to do. It’s a shame, because despite the fact that there were many things I like about Beyond, it’s just not a strong enough game for me to want to recommend to everyone. Continue reading
Hello my pretties! First things first, you may have noticed from the title that this post is not going to be on the PS4. I toyed with the idea for a while, but decided that many amazing people have written very informative posts on that already, for instance LadyCroft3. You can check out her post here for an excellent rundown on the big PS4 reveal that happened last week and what it might mean for the future of console gaming. Instead, this week I’m writing on an issue that’s close to my heart – realism in games and the general trend in the games industry of making games that are more and more realistic. When it came out, everyone was gushing about Half Life 2‘s physics engine and the ability it gives you to manipulate objects or affect the environment in ways that closely mimic real life. With every new innovation in technology, we are brought closer and closer to games that not only look like real life, but actually behaves like it and contains people that seem as solid as you or I. If you aren’t convinced, just take a look at Quantic Dream’s impressive tech demo:
It’s incredible isn’t it? People love this kind of thing and it’s no wonder that developers are scrambling over themselves to provide it for them.
You might think that being a huge fan of immersive RPGs like the Mass Effect series, I would love realism in my games. I’m not denying that it has its place or that I am eagerly awaiting the day where virtual reality becomes more than a game and becomes almost like a second life. However, I believe that there’s more to games than that, that we can take the medium further and that this obsession with realistic graphics, physics engines and AI and so on will have a negative impact on the industry we love so much.