Note: If anyone was wondering where I’ve been the last two weeks (if you don’t follow me on Twitter), I was at the Develop conference in Brighton, so between meetings, award ceremonies, parties and after parties that didn’t leave a lot of time to write a post. Then last week… well it’s a long story, but I’m back now!
Or the good. Or anyone really. I recently finished Season 2 Episode 3 of Telltale’s massively popular zombie adventure game, which was based on the comic books of the same name. And you should probably know by now that there are few developers I trust as much as these guys to put out quality content every time. They definitely did not disappoint this time. Once again, please don’t read this until you’ve played the previous episodes, because there will be spoilers – huge ones!
Rather embarrassingly it’s taken over 20 years to get around to playing any of the Monkey Island point and click adventure games. To be fair though, the first entry to this series was released in 1990, the year after I was born and the gaming bug didn’t hit me for several years yet. The more I heard about the series though and it was overwhelmingly positive, I knew I had to play at some point (even if just to prevent further incurring the wrath of people who seem to think that all gamers have to have played all the classic games in existence). Then of course, it ended up sitting on my ‘to play’ list for god knows how long. The thing about older games is that when you want to go back to play them, whether you loved them as a kid or not, is that sometimes it can be a pretty disappointing experience. That doesn’t necessarily mean that the game wasn’t excellent in its own right or that it wasn’t an important entry in the history of gaming, but the truth is that many games just don’t age well. In fact games that you used to think were good might actually find to be pretty much unplayable when you go back to it decades after the fact. The Secret of Monkey Island by Lucasfilm Games (as LucasArts was formerly known as), however, is not such a game. In fact, it really was love at first click. I might even venture that it’s now one of my top 5 favourite games of all time. Not bad for a game almost as old as myself. Continue reading
It’s no secret that I’m a big fan of the episodic The Walking Dead: Season One by Telltale Games. This actually came as a bit of a surprise to me. Interactive fiction just wasn’t my thing… or so I thought. Right from the first of the five episodes that make up Season One I was entranced. What’s not to love? It’s got it all – amazing stories, great writing, complex and realistic characters and a tense atmosphere that never abates. So of course, I had to play the two episodes of Season Two that are out so far, because I just have to know what happens dammit! Obviously since it’s not all out yet, I can’t judge the whole story arc or give a fair review of the season, but I still wanted to get my thoughts down about the first two episodes, in case there are people out there who haven’t played it yet and want to know how it stacks up so far against the incredible first season. Continue reading
As those of you who follow me on Twitter (@CheeeseToastie) probably know, the delayed launch of the PS4 for Europe left me foaming at the mouth in anticipation, even though there weren’t that many launch titles I was really that excited about. So when I finally received it and after drooling over my beautiful new console for a while, I decided to sample a bunch of the games I’d bought for it, the first being Killzone: Shadow Fall. So imagine my surprise when I discovered that the game that kept drawing me back again and again was the indie title Resogun by Housemarque . At the moment, it’s my favourite game on PS4 hands down. Resogun is an impressive looking and ridiculously addictive sidescrolling shooter that rotates 360 degrees around a central hub. While it’s unrelentingly and unapologetically old school, it’s also refreshingly original and somehow feels like a true next gen experience. Continue reading
Update: Apologies for the changes in scheduling this week, but t’is life and it has a tendency to get in the way sometimes. I think from now on I’ll try to post my articles on Thursdays, although that may change as required. Although I may decide to be a little more flexible from time to time, you can still almost always expect the 3 videos and one blog post a week that I’m putting out now! Also, next week there will be another special event on my humble blog and one that I’m certain you’re going to love, so check back next Wednesday for the big news! Now, on with the review!
Beyond: Two Souls is my first Quantic Dream experience and it seems that unlike many critics who reviewed it, I enjoyed it. I’m under no illusions though, it was without a doubt also a very flawed game. I’m all for interactive fiction or whatever you want to call it. I wouldn’t say it’s exactly the kind of game I usually choose to play, but I do enjoy them sometimes. Take The Walking Dead game for instance. As I mentioned in my review of it I absolutely loved Season 1 and am eagerly awaiting Season 2. So my issues with Beyond has nothing to do with David Cage’s choice of genre. My real problem with Beyond comes down to the fact that Cage tries to do too much and the result is that it’s spread too thin and never quite achieves any one thing it sets out to do. It’s a shame, because despite the fact that there were many things I like about Beyond, it’s just not a strong enough game for me to want to recommend to everyone. Continue reading
This review has been a long time coming, but what with Simul-Tober (the month of post swapping with UWG contributors I took part in), I didn’t really get a chance to slip this one in. So here it is! The GTA V review that you probably haven’t been waiting for, because a) you’ve probably already played it and b) you’ve probably already read a thousand and one reviews of it already. Hopefully though, I can still keep this interesting for you. So. I’ve confessed this before and I’ll confess it again. I never really played much GTA at all. I did get somewhat into GTA IV and then sort of just got distracted and never finished it. I didn’t really have anything against it, it just never really hooked me in. Perhaps I just never really gave it a chance. With all the hype surrounding GTA V before it came out, I decided to really give it a shot this time to see what all the fuss is about. What I found is that GTA V is exactly what I want out of an open world game. It’s massive in size and scope and actually has activities to match it. It’s not just empty space to traverse with the occasional repetitive side mission or activity to keep you occupied for a bit. Los Santos is rich and detailed and feels as real as any game city has ever felt. That’s not to say the game didn’t have its flaws, but it’s still one of the games I’ve enjoyed most this year and that’s really saying something considering this year’s slew of awesome games. I obviously can’t really compare GTA V with any of the previous games, but I can tell you that on its own, it certainly knocked my metaphorical socks off. Continue reading
Oh Remember Me, never before have I had such mixed feelings about a game before. Were you good? Bad? Fun? It’s difficult to even pin down that much, because it was at once incredibly unique, even visionary and simultaneously mediocre. This should give you an idea of how I felt about this game. I went from intrigued in the first few hours to a little bored, at which point I pushed it to the side for a couple of weeks to play Roller Coaster Tycoon 3, then got really into it again, then finally finished it and considered playing it again (although not right away) and then ironically, promptly completely forgot all about it until now. In fact, 2 days ago I was actually musing about what to write for my weekly blog post today and was considering something GTA V related (my newest obsession), when Remember Me suddenly popped back into my mind. That’s pretty much how I feel about this action-adventure game by French developers Dontnod. While there are so many things for me to rave about, there’s always a ‘but’ lingering on the horizon, waiting to swoop in. Remember Me was a good game, but sadly it never quite lived up to the enormous potential it had.