Daniel Prejean on Apocalypse Blade, a Strategy Melee Game

Sooo I’m finally back from GDC (I literally just stepped in the door about an hour ago and exhausted doesn’t even begin to cover it. It was basically 24/7 every day for a week, but I’m back now and this week I’ve got another interview for you guys and I’m particularly excited about this one. I’m sure there are others of you out there who, like me, love melee combat in games, but wish it was more than just mashing buttons like in your standard hack’n’slash, but at the same time somehow retain its excitement and fast pace. Daniel Prejean has come up with a solution that should help scratch that itch! The result is a melee fighting game called Apocalypse Blade that combines the fast-paced action of a hack’n’slash with deep strategy and sophisticated levelling that mimics real combat. Most martial arts fans like me have no doubt that swordfighting, like any type of fighting is extremely tactical. If you’re still unconvinced, check this out:

It’s a shame then that games that involve melee combat don’t tend to reflect this, which is why Apocalypse Blade seems to fill a much needed niche. Here’s Daniel explaining more about his concept in his own words:

Excited yet? Good, because Daniel agreed to do an interview to let you know why we should all be excited by Apocalypse Blade. Continue reading

PLAYIR: Ever wanted to make your own multiplayer game? Well, what are you waiting for?

Most of us game lovers (or fanatics) have fantasized about making our own game at one point or another. Because seriously, how awesome would that be? The truth of the matter is, however, that unless you got at least some programming skills your options are pretty limited. I wouldn’t even know where to start. So how does PLAYIR fit into this?


PLAYIR was created by a UK based start-up company of the same name whose goal is to make the game development (a notoriously complicated  and time-consuming process) into something simpler and much more accessible using ‘Real Time Cloud Technology.’ Not only did they release their game engine, but they’ve actually  designed it as to allow average non-technical people with little to no programming knowledge to create their very own 3D multiplayer games for mobile devices. That means that you could start making a game today. Or right now even! The tools are pretty much handed to you on a plate. It doesn’t get much better than that.

Continue reading