How is a Super Christmas Special different from a normal episode? It’s longer of course!
This will be the last episode before our two week break for Christmas/New Year/moving, but rest assured we will be back and bigger and more full of Christmas food than ever after the break! I also won’t be putting up my usual blog posts during that two week break, but I should be resuming my usual posting schedule after the 6th. Merry Christmas everyone! I hope you have the cheesiest Christmas of them all! See you soon!
2013 saw a lot of changes in the games industry. Some were good, some great, some awful and some fell flat on their faces. However, one thing that can’t be denied is that there have been a lot of innovations and a lot of people trying new things. Of course, it’s easy to focus on the parts of the industry that are not changing and are possibly even stagnating, like the release of sequel after sequel and the unadventurous attitudes to existing game genres, but you only need to take a step back and take a look at the year as a whole to realise that there’s been plenty of new and interesting developments too. With the launch of the PS4 and Xbox One and a ‘new generation’ of games on the horizon there are likely to many many more surprises in the future. So what better time than now to look back on the last year and see what trends really worked? There are tons of interesting trends which have developed or are developing as we speak, like second screens, cross-play, cloud computing and the resurgence of platformers and rather than try to pick the ones I think are the most important to the industry, I’ve decided instead to pick just 5 trends that I personally found the most exciting. What are you favourite trends of 2013? Are they anything like mine? Let me know in the comments below! Continue reading →
Whew, that was a long title wasn’t it? So, first of all, I should probably tell you guys the BIG NEWS (you know it’s important because it’s in all caps). Yours truly has just landed a job in Publisher Relations at Climax Studios, the UK developers behind games like Silent Hill: Shattered Memories and Rocket Knight. I’m of course super-excited to start work in January and am looking forward to the challenges the position will present. There may be a few necessary changes to this blog, but I’ll discuss those at a later date when I’ve settled into the position. I’m looking forward to this new chapter of my life, but not to worry, I have no plans to shut down CTVG just yet, even if it might undergo some transformations I’ll make sure to keep giving you your doctor recommended dose of CheeeseToastie! My YT channel should remain unchanged, although I may start uploading a little less frequently. Again, we’ll sort all that out when we get to it. Also, part of the job will be traveling to gaming events around the world, so maybe I’ll get to meet some of you guys while I’m there! Continue reading →