Top 5 Favourite Characters of All Time

Characters can often make or break the game. In the same way that I find it baffling when devs say that story doesn’t matter, I find it hard to wrap my idea that some people don’t think characters matter, because for me at least, they’re almost always one of the most important elements in any game. Whether your character is well-developed and full of personality like Geralt of Rivia or a vessel in which to place yourself like Gordon Freeman from the Half Life series or a little of both, one thing’s for sure – who they are matters. It’s the person whose eyes you’ll be seeing through (for first person povs) or whose perspective you’ll be viewing the world through (for third person) and personally, there’s nothing worse than an irritating or lacklustre main character. I don’t think that simply because the character doesn’t talk or the game doesn’t go into detail about their past, that automatically means the character’s uninteresting. Gordon Freeman might a silent protagonist, but rather than being boring he’s actually the more mysterious for it. You gain snippets of insight into who he is from how his long-time friends and acquaintances interact with him and what they say about him. Also, being able to put yourself in his shoes makes the game all the more immersive.

The same can be said for all the other characters in a game. A game with mediocre gameplay can be livened up with some interesting characters, whereas an otherwise excellent game with dull generic characters won’t really stick with me. Of course, I don’t mean to say that character development matters for every game, but even games like DotA 2 can be made better with interesting looking characters. So, here’s a list of my personal top 5 favourite characters of all time. These are characters that were invaluable in making the game a memorable experience in some way.

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The Witcher 2 Review: So many monsters so little time

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Wow, so that took a LOT longer to finish than I was expecting it to. Don’t get me wrong, I thoroughly enjoyed my time with the Witcher 2 by CD Projekt Red, but especially for semi-completionists like me it was long. I mean REALLY long. The important thing though is, of course, was it fun? Did I like it? Would I recommend it to you? And the answer to those questions is YES, YES and YES! It’s won around 50 awards including Game of the Year and Best RPG and was received critical acclaim as one of the deepest, most beautiful and most immersive RPGs of our generation and I wholeheartedly agree with those assessments. I didn’t play the first one, but even on it’s own, it far surpassed my expectations. It isn’t without it’s flaws, but in general, the Witcher 2 is truly a masterpiece.

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Guest Post: How Richard Morgan re-introduced me to science-fiction (sort of)

Check out the guest post I wrote for Roboheartbeat! I promised sci-fi and I doth provide. ūüôā

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This week, I have a very special guest post from one of my favorite bloggers, Sam at Cheeese Toastie and Video Games! If you haven’t already checked out her site, you really should. She writes all about video games and posts awesome playthrough videos of the games she’s playing. Today, she writes about science fiction and one of her favorite novelists and series in the genre. =)

It’s no secret that I’m a huge science-fiction fan. It probably started with Star Wars when I was a kid and just sort of escalated from there. I’ve always enjoyed consuming all kinds of sci-fi TV shows, movies and games. Battlestar Galactica, Star Trek: the Original Series and the Mass Effect trilogy are some of my favourite franchises of all time. I love lasers and spaceships and technology. I love it with an all-consuming passion and I can’t get enough of it…

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Guest Post: How Important Are Story and Graphics to Video Games… Really?

This week has been full of special posts for CTVG hasn’t it? First it was that Afrow Jow special and now I bring to you an awesome post by the lovely Ashley over at¬†Roboheartbeat!¬†As I mentioned in my last update, I thought it would be fun for us to a blog post swap and so that’s exactly what we’re doing!¬†She’s not only a talented writer, but is also one of my favourite bloggers, which is why I’m doubly excited to be featuring her content on my blog this week. For her¬†blog she writes on a range of geeky topics, but mainly science-fiction, fantasy and video games, so basically all the best things in life! If you haven’t checked her out before you really should, because chances are that you’ll find content to satisfy your geeky appetite. I hope you enjoy her post as much as I do.¬†
The world of video games must be competitive for developers, and lately it’s had me wondering just what makes a game¬†good? Two possibilities are story and graphics, which happen to be what I look for in games most of the time.
Does Story Matter?
Some would say financial success is everything… and in that case, Avalanche Studios founder Christofer Sundberg — the developer behind¬†Just Cause¬†— has something to say about story-driven AAA games. A few months ago, he posed this question on Twitter:
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Sundberg went on to say that “story missions are not important.” He backed this up, stating that Avalanche Studios spent 3 to 5 months developing the¬†Just Cause 2¬†story missions, which only 18 percent of players finished. Although Sundberg appreciates good stories in games, “story-driven AAA games makes no sense commercially any more.”
He says this in spite of, say,¬†Bioshock Infinite’s¬†success — a game where the story and playing to the very end are absolutely key. Meanwhile,¬†The Walking Dead¬†episodic series by Telltale Games sold 8.5 million episodes as of January 2013.¬†And I’d be remiss to leave out my beloved story-centric BioWare games. For instance, the¬†Mass Effect¬†series has topped 10 million in sales — certainly no¬†Halo¬†or¬†Final Fantasy, but it’s in very elite company. I won’t even talk about¬†The Last of Us, since I haven’t played it yet, except to say that it’s apparently in the company of these other fantastic character-driven video games.
These games are praised for their stories, which take players on emotional journeys — and yes, players¬†do¬†often play to the end to experience them to the fullest. In fact, some of these games are the award winners that become popular largely through word of mouth,¬†because their stories are so good.
If that’s the case — if there’s a huge, hungry market out there for story-driven games — then maybe commercial success for this type of game revolves around whether the story is good or bad. If it’s good, it can be a huge turn-on for gamers.
Exploring Beautiful New Worlds
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When I think of a game with a beautiful game world, I immediately jump to¬†Elder Scrolls: Skyrim. Its success hinged on a number of features, but one of its main attractions is its absolutely¬†massive¬†world and the seemingly endless exploration players are able to do in it.¬†Skyrim’s¬†world¬†is even inspiring other game developers, such as BioWare as it makes¬†Dragon Age: Inquisition.
With all the buzz lately about the next generation gaming consoles, plenty of emphasis was placed on the graphics, particularly in Sony’s press conference talking about the PlayStation 4 for the first time. As PC gamers are taking over and bragging about how awesome graphics are on their computers compared to the Xbox 360 and PlayStation 3, next gen consoles need to have graphics that can compete with PCs. I mean, I was and still am an Xbox gamer… but since last fall, I’ve been playing on PC most of the time, and it’s not just because I prefer the clicky controls.
One of my most highly anticipated games coming out in the next year is¬†The Witcher 3: Wild Hunt. Developer CD Projekt RED wants to make its graphics absolutely stunning, just as they were in the previous¬†Witcher¬†titles. In fact, quest designer Pawel Sasko has even said the company wants¬†The Witcher 3¬†to be the “prettiest RPG of all time.”
Even games I love for other reasons, such as the Devil May Cry series for the gameplay, impress me more when they have gorgeous worlds. Playing the new DmC, I found myself in awe of some of the landscapes and level design.
DmC hanging ledges
But for developers, can graphics ever get in the way of other, more important features? X-COM creator Julian Gollop thinks so.¬†Speaking with PC Gamer, he talks about how in the 1990’s, he believed “the future of computer games was all about AI.” Instead, emphasis has been placed on graphics rather than AI, and he thinks this is a mistake:
“[Graphics is] the thing that immediately impresses people. As soon as you start interacting with a world of pretty graphics then you realise that actually it’s not really that interactive. It’s always bugged me about the way computer games developed over the years. Even if you take Assassin’s Creed, which is a phenomenally complex game with all these NPCs wandering around, it is nothing but an elaborate paper-thin illusion, to be honest.”
I think he’s right. Going back to the gorgeous¬†Skyrim, you can see all kinds of flaws with the AI. It’s always bothered me that leaving a quest for a long time doesn’t have any consequences, that you can head up the Thieves Guild¬†and¬†hang with Mjoll the Lioness even though she hates the Guild, etc. Little things like that add up to a rather unrealistic experience, and makes an otherwise stunning game a little bit raggedy upon closer inspection.
Living in the Game World
There was a time when games were about pixelated platforming fun and beating those high scores. There are still a lot of competitive gamers out there who want to master games on the highest difficulty levels and earn 100% completion. I think that’s awesome, but it’s not why I game. I love the stories and graphics that allow me to sink into a game world and feel like I’m really there. It’s the same reason I read books and watch films: to be transported.
A game like¬†Skyrim¬†has great graphics and a just-okay story. Meanwhile,¬†The Walking Dead¬†episodic games are all about the story, but the gameplay is barely there. Yet they’re both fantastic games for what they are.
What I’m excited to see in the future are games that have everything. I don’t know that there will ever be that¬†perfect¬†game, but as engines become more powerful and developers strive for novelty — or so I hope — I would love to see a game that balances story and graphics with the other features that make video games so much fun to actually play.
—¬†Ashley