Hi guys, here’s the 3rd part of my new Amnesia series. I think it’s much improved from last time (let me know if you agree) and things start to get interesting in this one! If you like it please show your support by liking/subscribing/commenting, it means a lot to me!
I’ve decided to put out a video every Wednesday and Saturday, so keep checking back. Enjoy!
Most of you have probably heard of Thirty Flights of Loving. Everyone seems to have been going on about this game since it came out, raving about how it’s one of the must-play games of 2012. I was extremely excited to play this short first-person… game? Interactive story? Experience? Whatever it was it sounded amazing, intriguing, life-changing even. Maybe that was the problem, that I had such high hopes for it. When I got around to finally playing it this week, I was left with a sense of… well, disappointment seems a bit of a strong word, but my mind was certainly not blown like I expected it to be. It’s like when you go to a fast food joint and order a burger, which looks lip-smackingly delcious in the picture, but when it actually comes you realise that it’s tiny, the cheese looks like plastic, the sauce looks like it’s about to give you radiation poisoning and…. well you get the point. It wasn’t quite the masterpiece that I had expected. It also seems that I might be in the minority about this.
Now don’t get me wrong, I’m not saying that TFOL was a terrible game. On the contrary, I actually though it was quite good. I have to give Brendon Chung some major kudos for creating such a well-thought out, tightly narrated and original game (at least in terms of design). The story of a heist gone wrong is told through a series of short scenes that move you backwards and forwards through time. In the process you catch glimpses of the road that has led your character to this point in time, poignant little snapshots that leave you wondering, but always dancing around that moment where everything fell apart. It undeniably packs an emotional punch. The pacing is incredible, always tightly wound with brief respites before you’re thrown back into it with a frenetic new energy, with not even one second wasted. It’s cinematic, it’s beautiful, it’s charming in its simple and blocky graphics. It’s atmospheric. It’s whimsical. It’s poignant. The soundtrack perfectly complements the mood in each scene. In fact I think it’s the soundtrack composed by Chris Remo that truly made this for me.
Ignore this, it should be gone soon – 8V8RKH4MDAXQ
I’ve finally got Part 1 and 2 of my Amnesia series up! You can check them out below. It took a little longer than expected to finish as they were my first Youtube videos ever, so I had to learn the ropes a bit. Also, as usual I got too excited by all the new software and was a bit overzealous in my research. Ah well, hopefully it should be simpler next time!
Just a point to note, it does start off a little slow in Part 1 and gains momentum by the end, so please stick with it! It should begin picking up even more next week as well.
I apologise about the poor lighting at the beginning, hopefully I fixed the issue later on. Let me know if you think it’s still a problem. In fact, I’d appreciate any feedback you’ve got!
If you like the videos, please show your support by commenting on or sharing them or subscribing to my channel! It would be good to know whether this is a series you’d like me to continue or not.
I know there’s a lot to improve, but hopefully you guys enjoy them.
At last, my first commissioned PC Gamer article (i.e. I got paid)! Awww yeah! Anyways check it out here if you want. It’s a round-up of some recent mods, texture packs and maps for Minecraft that stood out for me, so not the best mods, maps, etc… of all time (there are separate PC Gamer articles for that). Here’s an extra screenshot for you:
From Ashes – an awesome map! I’d suggest bringing a friend.
UPDATE: Didn’t realise until I was flicking through the newest issue of PC Gamer (February) that my review on the multiplayer first person shooter Primal Carnage is in the magazine (I wrote it during my internship). Double woot! If you get your hands on the newest issue remember to check me out on page 95!
It’s been a week of interesting and somewhat surprising games-related news, so if you haven’t been keeping up-to-date, here’s a few snippets of particularly juicy bits to have hit the front pages this week.
First off, (Fallout fans might want to sit down for this) a Fallout TV show may be on the horizon! Erik Todd Dellums, the voice actor for Three Dog from Fallout 3 recently tweeted “[t]o all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!” This agonising tease led to renewed rumours about Fallout 4, which has yet to be announced by Bethesda, but the suspense may now be over. According to Eurogamer Bethesda Softworks has registered a trademark for “an on-going television program set in a post-nuclear apocalyptic world.” This could be what the mysterious tweet was referring to, but regardless the general consensus is that it sounds an awful lot like Fallout might be getting its own TV show. Excited yet? I thought so. Of course that means you’ll have to keep waiting for Fallout 4 news, but this should tide you over until then. In the meantime out this awesome Three Dog remix made by BBnanner below:
Hello! Just a short post today to let you guys know about a new page I’ve added to my blog called ‘Work’ – you can probably see the tab I’ve added to the top of the page. I’ve decided I’m going to post links to articles I write for PC Gamer or anyone else here so that you can have a looksee if you want. I just started so I don’t have much to put up yet, but here’s a link to a short news article I wrote while I was working as an intern there. It’s old news and just a short piece, but I figured I’d put it up anyway. It might be fun to have a look at again a few years on!
Also, to update you on the video front, I’ve closed the poll and as you may know, the favourite was… AMNESIA! Yup, so I’ve almost got everything I need set up to record me scaring the shit out of myself except a webcam, so you’ll be able to see my face while I do it! I should be able to put out the video sometime next week, so keep checking back!
Hello fellow gamers and new inductees! As the title suggests, I’m planning to start a Youtube channel (woot!) and so I’d like a little input from the people who will most likely be viewing it what they’d like to see for my first video so check out the poll above and let me know what you think. I’m not sure if it’ll be in the style of a review or a Let’s Play video (walkthrough) yet, so if you have opinions on that as well, please leave a comment! I’ll be updating this blog and (once I set it up) my Youtube channel every week as far as possible, so you can look forward to a lot of action and most likely excessive swearing in the future (I do turn into a bit of a different person when I play games…)
Ok, so let me just start this off by saying that I am equal parts unreasonably excited and cautious about this. After all, what kind of Star Trek and video games fan could see the words ‘Holodeck’ and ‘Xbox 720’ in the same headline and not need a minute (or a day or so) to compose themselves? So what is this proclaimed ‘Holodeck’ technology patented by Microsoft in September of last year and introduced to the world in a proof-of-concept video at CES 2013 a few days ago? Is it really the Holodeck from Star Trek? Of course not. Is it still friggin’ awesome? Yes.
The IllumiRoom is intended to create a more immersive gaming experience by extending the image on your TV screen and projecting it onto the room around you, essentially turning your whole room into your game space. To do this the Kinect is used for mapping and video projectors do the rest. In the words of Microsoft, IllumiRoom
“can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences.”
How it actually works in practice sort of defies explanation, so check out the video below and prepare to weep happy tears:
Hello, welcome to my blog! If you don’t know me, I’m Sam or you can call me CheeeseToastie if you’d prefer. Since it’s my first post, I thought I’d introduce myself a little and explain what I’m going to do with this blog.
Once upon a time about 3 or 4 months ago, I was law postgrad on track to attempting to become a high-flying solicitor. True, the chances of that happening were probably very, very low, considering the state of the current job market in the UK and the fact that I did a Master’s degree in human rights law, which probably meant I was more on track to making very little money for the rest of my life. Still though, I was a stressed out fresh-faced law postgrad who had just started the professional legal course, which would take me one step closer to gaining the coveted title of ‘lawyer’! I had already forced myself through years of education at top universities, internships, extra-curricular activities and all the things you were supposed to do to make your CV look pretty. I learned a lot of things in the process, for instance that studying law doesn’t require you to be some kind of linguisitic genius who can destroy the souls of their audience merely with their words like the lawyers you see on Boston Legal. You just need to be somewhat intelligent, a speed reading demon, masochistic and be able to talk out of your ass.
Yet the closer I came to attaining that goal, the more I realised I just couldn’t do it anymore. Obviously though, knowing what you don’t want to do for a living doesn’t feed or clothe you, so what could I do? I realised I had to do something I was truly passionate about, otherwise what was the point? What would the point be in ditching a stable career path you weren’t interested in for another one you weren’t interested in? I thought long and hard about, played a lot of video games, thought about it some more and then it hit me.